Model I’ve done of the Rocketeer character into cartoon styled proportions for zBrush praticing.
Model was created using zSpheres following a Digital Tutors workflow and then entirely detailed in zBrush, including retopology and unwrapping. Textures were then painted using Substance Painter and a temporary rigging was created in 3ds max for posing the low poly mesh.
The model uses 34k triangles of which 28k are in the body, 4k in the jetpack and 1,5 in the gun. It also uses a single 4096px texture set.
Marmoset Toolbag captures of the posed model:
Marmoset captures of model:
Substance Painter captures: